![]() ![]() And whereas I don't yet understand why the need to overhaul interfaces in the include, I trust Olly has a good reason for this he's an intelligent person and I trust his judgement. I did notice Olly's newest direction of handling in-game interfaces, although admittedly I've yet to use that branch of the include. You make a great point about continuing group efforts towards building SRL-OSR absolutely agreed. ![]() I'll circle back to that task later on as I've more pressing items on my agenda. To address some of the inaccuracies in the Motherlode mine area I also tried (unsuccessfully) reviving your older RSWalker which utilized memory-scanning, even just to produce a pure 512x512 map piece for this area. However knowing that you had the same idea is reassuring that I used the correct tactic here. I figured statically storing vein tiles would be the best approach for limiting which veins to target per zone, as I've learned from past experience, trying to interact with an unreachable object multiple times equates to short-lived account. Slacky outYes, many hours sank into this one it was/is certainly a challenging area. Stability in the long term should be preferred when there is few users, and the design that is, is pretty flexible for the longrun, I hope it's not that breaking. Now I am aware that Olly is changing SRL once again, unsure how breaking it is. I hope to see you contirbute some of the more important changes that was made, if not most changes that you make to your include into SRL, it does indeed take more time to get stuff in there, but if we dont keep up with eachother the differnece might get to be so big that we can't help eachother out in the future. I had a qucik look and it seems like you store the rock positions which is pretty much what I had in mind back when I expeimented with motherlode. This looks like a very nice script, seems like it took some time to make. In the mean time I'll begin work on the remainder of the script and patch up any bugs reported to me. The script is quite stable as is, however should you come across any critical bugs that compromise the integrity of the script, please do report them here or PM me directly. There are still bugs that exist, mostly due to RSW not able to read as accurately in this area. The majority of the script was made within the the first few days but for weeks now I've been testing and tweaking snippets to make it perform as smoothly as possible. As a result all I've accomplished so far is mining in the upper level, however I've built it in such a way that should make for easy completion of the rest of the entire area.
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